Weapons and armor used by monsters are rarely in good enough condition to sell. As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Normally, you can sell your treasures and trinkets when you return to a town or other settlement, provided that you can find buyers and merchants interested in your loot.Īrms, Armor, and Other Equipment. Opportunities abound to find treasure, equipment, weapons, armor, and more in the dungeons you explore. An electrum piece is worth five silver pieces, and a platinum piece is worth ten gold pieces.Ī standard coin weighs about a third of an ounce, so fifty coins weigh a pound. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. In addition, unusual coins made of other precious metals sometimes appear in treasure hoards. A single copper piece buys a candle, a torch, or a piece of chalk. One silver piece is worth ten copper pieces, which are common among laborers and beggars. A silver piece buys a laborer’s work for half a day, a flask of lamp oil, or a night’s rest in a poor inn. One gold piece is worth ten silver pieces, the most prevalent coin among commoners. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don’t usually involve the exchange of individual coins. The gold piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. A skilled (but not exceptional) artisan can earn one gold piece a day. With one gold piece, a character can buy a bedroll, 50 feet of good rope, or a goat. The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp). Note: none of the previous D&D editions from what I could find provide an illumination factor for Alchemist's Fire (or Greek Fire as it was called in AD&D 1e and 2e).Common coins come in several different denominations based on the relative worth of the metal from which they are made. How much light is unclear though so you'll have to ask your GM. combustion or burning, in which substances. This means that the liquid "ignit" and the fact that the "flames" have to be extinguished provides us a light source ( emphases mine). The 5th edition is meant to be read in plain English. This sticky, adhesive fluid ignites when exposed to air. However, since fires in reality burn their fuel eventually (if only after a long time for some fuels), it may be less than permanent. It produces some amount of light but maybe not permanentlyĪs this answer to your related question states, RAW does not have a time limit for the effect until it is extinguished. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. The target takes 1d4 fire damage at the start of each of its turns. As an action, you can throw this flask up to 20 feet, shattering it on impact. If there is no information on Alchemist's Fire itself, then a RAI answer can be acceptable if it includes the process with how Alchemist's Fire is made (to draw a conclusion about what kind of light/duration could be expected).Īlchemist's Fire in 5e, per the description under "Adventuring Gear": If there is no such material, then I am even willing to accept information from prior versions that cover this same information. I'm looking for any RAW material that indicates whether or not Alchemist's Fire produces light, and how long it can burn for on an inflammable object. However, a comment on the same answer indicated that Alchemist's Fire doesn't release light, because light isn't mentioned with the description of the item. Very much related: How long does Alchemist's Fire burn?Īn answer on the linked post leads to suggest that Alchemist's Fire burns as long as it is not actively extinguished by somebody.
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